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2020

RESUME

Thanks for taking the time to read my Resume. Please don't hesitate to contact me for further information if you need it!

EMPLOYMENT HISTORY

2018-Present

JUMBLA

3D Artist - Mid Level

Character Design, Rigging, Animation

 


My time at Jumbla has really given me opportunity to flex my creative muscle, whilst also expanding my technical skillset, which includes advanced rigging techniques and rendering workflows. The wide sprectrum of art styles I've worked on include character design and animation, motion graphics, and arch-vis. The often-tight deadlines that come with commercial animation has also taught me to further optimise my workflow as an artist.

Black curtain is a short film that I am developing over the course of 2020. It's the story of a young woman and her best friend unraveling a mystery far away from Earth. It's my hope to have it published by the end of the year.

Personal Project

BLACK CURTAIN

Since 2018 I have been publishing regular content on YouTube, with the intention of passing on my knowledge about 3D animation.

Online Learning

DIKKO!

2018

JMC ACADEMY

Teacher - Fixed Term

Character Design, Rigging, Animation

 

Teaching at JMC Academy was a fantastic experience.During my time there, I taught Introductory classes for 3D, and character rigging in Maya. It was my job to construct tutorial content, lesson plans and mark work on a professional level.

2016-2017

FGMNT. (The Grossery Game)

Lead Artist - Fixed Term

Concept Development Character Design, Rigging, Animation

 

As lead artist, I guided the visual style of the game from early conception through to launch. My role during the development of the game ranged widely from, Conceptual Art, 3D modelling, Texturing, Rigging to Animation and Art Direction. I also had the pleasure of guiding interns during my time there.

2014-2015

HEALTH&

Animator

Concept Development, 2D Character animation, Storyboarding, Animation Supervision

 

As an animator, myself and the rest of the team were tasked with designing and animating a brand mascot and a wide-ranging cast of supported characters.

My subsequent role as Animation Supervisor involved overseeing the quality of production and workflow within the studio. I coordinated with the writer’s staff, sound engineers and voice talent in order to package our animation in its final form during post-production. I also provided general directorial feedback to our outsourced animators – both local and overseas studios- during production. At peak of production I was providing feedback of upwards of 40 animations a week.

EDUCATION HISTORY

2016

CG SPECTRUM

Adv. Dip. of Animation

 

2011-2013

RMIT University

BA Arts (Animation + Interactive Media)

 

2006 – 2010

La Trobe University

B. Sc (Hons) - Plant Microbiology

 

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3D GENERALIST

LOCATED IN MELBOURNE, AUSTRALIA

SPECIALTY: CHARACTERS

SEND ME A MESSAGE‍

r.w.shilling@gmail.com

0468 349 429

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